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Bebop BYTES Back Now out of print, but there is a CD Version available 870 pages, ISBN: 0965193403 |
| Comes with FREE CD-ROM (for Windows 95) containing the Beboputer Computer Simulator, along with over 200 megabytes of mega-cool multimedia. | |
| This follow-on to Bebop to the Boolean Boogie is a multimedia extravaganza of information about how computers work. It picks up where the first Bebop left off, guiding you through the fascinating world of computer design ...... and you'll have a few chuckles, if not belly laughs, along the way. In addition to over 200 megabytes of mega-cool multimedia, the accompanying CD-ROM (for Windows 95 machines only) contains a virtual microcomputer, which simulates the way a real computer works in an extremely realistic manner. In addition to a wealth of technical information, myriad nuggets of trivia, and hundreds of carefully drawn illustrations, the book contains a set of lab experiments for the virtual microcomputer. If you're the slightest bit interested in the inner workings of computers, then you don't dare to miss this little beauty! |
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| "For content alone I give this book a rating of 5 Geeks for "Geekness. The book also gets 5 Geeks for readability. You would almost have to have a degree in computer engineering to be bored by this book. In short, Bebop BYTES Back is a unique book that I think should be read by anyone who has ever wondered how his or her computer really works." | "A 'Must Have' for anyone from 14 to 99, Bebop BYTES Back, with its 870 pages and dazzling visuals (including hundreds of 3D graphics), shows how and why computers function the way they do. Even for the jaded, this blockbuster publication will hold many surprises." | |
| UGEEK Online Magazine | Computer Game Entertainment Magazine | |
| Table of Contents Chapter 0: What is a Beboputer? Chapter 1: What is a Computer? Chapter 2: Roaming Around a Computer Chapter 3: The Switch and Display Panels Chapter 4: Paper Tapes and Punched Cards Chapter 5: Seven Segment Displays Chapter 6: Primitive Logic Gates Chapter 7: Binary Arithmetic Chapter 8: Rampaging Around a CPU Chapter 9: The Hex Keypad Chapter 10: The QWERTY Keyboard Chapter 11: The Memory-Mapped Display Chapter 12: Assembly Language and Stuff Chapter 13: Burning a Character EPROM Chapter 14: Calculator Sign-Off Project Chapter 15: A Sort of History of Computers Appendix A: Installing Your Beboputer Appendix B: File Formats and Stuff Appendix C: Addressing Modes and Instruction Set Appendix D: Interrupts and Interrupt Handling Appendix E: ASCII and EPCDIC Character Sets Appendix F: The Beboputer's Assembly Language Appendix G: Assembly Language Subroutines Appendix H: Answers to "Quick Quiz" Questions Appendix I: Solution for Calculator Sign-Off Project Appendix J: The Best Clam Chowder in the World Appendix K: Lexicon Index |
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